AI Insights · Timothy · January 2023
Top 5 Ultracasual Games in France Q4 2022 Performance Report
In Q4 2022, the top ultracasual games in France showed varied trends in downloads, revenue, and active users. Here’s a breakdown of their performance.
In Q4 2022, the top ultracasual games in France demonstrated diverse patterns in downloads, revenue, and active users. Here’s a closer look at their performance.
Pixel Demolish from Rollic Games saw its weekly revenue peak at around $294 in mid-October before gradually declining to approximately $64 by mid-December. Weekly downloads also experienced a downward trend from about 26K in early October to just under 3K by the end of December. Active users started at around 35.6K in late September, peaked at 58.4K in mid-October, and then steadily decreased to about 31K by the end of the quarter.
Slime it: Slime Game Simulator exhibited a relatively stable weekly revenue, peaking at around $234 in early October and seeing fluctuations throughout the quarter, ending at approximately $103 in late December. Despite minimal weekly downloads, active users showed a slight decline from about 3.3K in late September to approximately 2.7K by the end of December.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained a steady weekly revenue, starting at $82 in late September and fluctuating around $100 towards the end of the quarter. Weekly downloads saw a significant rise from about 1.6K in late September to nearly 4.5K by the end of December. Active users followed a similar upward trend, increasing from about 3.1K to nearly 6.9K throughout the quarter.
Automatoys from Idle Friday experienced a peak in weekly revenue at around $341 in late October before declining to roughly $20 by the end of December. Weekly downloads showed a notable peak at 9K in late October, followed by a decrease to around 3.3K by the end of December. Active users fluctuated, peaking at about 25.4K in late October and ending the quarter at approximately 18.4K.
Draw it by Kwalee Ltd. saw weekly revenue peak at around $129 in late October, with some fluctuations throughout the quarter, ending at approximately $75 in late December. Downloads surged from about 5.6K in late September to nearly 18.8K by the end of December. Active users also increased significantly from about 16.6K to over 42.6K during the same period.
These insights are based on data from Sensor Tower. For a more comprehensive analysis, visit Sensor Tower’s website.